C:\WINDOWS\Media\onestop.mid

magnacarterholygrail:

GOODFUCKINGBYE

sreido:

where was this when I was small enough to fit in it

sreido:

where was this when I was small enough to fit in it

dr-dos:

I’ve been seeing a lot of Scooby Doo on my dash lately. My friend discovered what he describes as “Shaggy eviscerating an ape”

dr-dos:

I’ve been seeing a lot of Scooby Doo on my dash lately. My friend discovered what he describes as “Shaggy eviscerating an ape”

m-arkiplier:

Instead of insane, say unreal.

Instead of crazy, say unbelievable.

Instead of calling someone a psycho, call them an asshole.

Instead of stupid, say awful.

Instead of dumb, say bad.

Taking ableist language out of your vocabulary is simple and will help widen your vocabulary.

Politics is not inserted into games by critics, but is in fact an integral part of the design process. I think this kind tweetable summary is the point where most people would start to have doubts, so we’re going to drill down on some sample games and make stunningly obvious observations about how their political context has influenced their design. Exciting stuff, right?!

neilnevins:

20 years and he still hasn’t moved

ya gotta face that egg sooner or later Yoshi